- #Brotherhood of steel armor fallout 4 install#
- #Brotherhood of steel armor fallout 4 mod#
- #Brotherhood of steel armor fallout 4 Patch#
#Brotherhood of steel armor fallout 4 mod#
This mod is compatible with mods that modify the Effect caused by the headlamp ie, shadows etc. This mod is compatible with mods that only retexture the combat helmet through the use of texture replacement. Npc's will use the lights the same way that they use the mining helmet light, ie. Lights can be installed the same way as the mining helmet via the Armor Workbench (all color options available).
#Brotherhood of steel armor fallout 4 Patch#
In addition the CCCA + Armorsmith Version includes the compatibility patch posted on the CCCA page by Endoormoon. These versions are complete mods and do not require the main file of Combat Helmet Illumination. For standalone helmets with hair seek out Armorsmith Extended.
![brotherhood of steel armor fallout 4 brotherhood of steel armor fallout 4](https://vignette.wikia.nocookie.net/fallout/images/8/8f/SpacesuitCostume.png)
In addition I have added a version that adds hair to both the Combat Helmet and the Tinkerer's headgear. Support for Armorsmith Extended, and Craftable Custom Combat Armor are available for version 1.2 in the optional files tab.
![brotherhood of steel armor fallout 4 brotherhood of steel armor fallout 4](https://i.pinimg.com/originals/72/f4/5c/72f45c2919a0b171c1692d30128df1bb.jpg)
Uninstall any previous version of Combat Helmet Illumination and make a clean save before installing this version. The positions of all headlamps were adjusted with the utmost of care for superior aesthetic pleasantness(using Quaternion rotation gd it sucked). Combat helmets bought from vendors default to having a basic headlamp. It should be just fine According to the game files it should now be actually impossible to see a combat helmet without a headlamp in a new game. I spent about 4 hours testing this but was unable to view every npc in the game, if you spot inconsistencies with this feature let me know and I will investigate. On that note keep in mind that the chances of seeing an NPC with a Combat Helmet in the first place are prettyĭamn slim.
#Brotherhood of steel armor fallout 4 install#
Example if the prydwen showed up before you install this mod then all the BOS with Combat Helmets at the airport will Npc's that spawn with combat helmets will use the headlamp.(Note:If an npc spawns and they were saved by the game the mod settings saved will persist through installation of this mod. I cannot mod your save files so I can't fix this.
![brotherhood of steel armor fallout 4 brotherhood of steel armor fallout 4](https://staticdelivery.nexusmods.com/mods/130/images/40068-1-1296668628.jpg)
Any combat helmets or tinkerer's headgear in your inventory or stored are saved with their previous mod settings.thus you must visit a workbench to install a headlamp on these items before they will function correctly. All Combat Helmets looted from npc's, containers or from the world now come installed with the default white headlamp(no need to go to crafting The Tinkerers Headgear was done as a request by users of Armorsmith Extended for use with his crafting workbench non AE users can obtain it usingĬonsole command "player.additem 001832F5", or by killing Tinker Tom (not sure if thats even possible without making him non-essential). Combat Helmet and Tinkerer's Headgear lamps can now be used while wearing power armor(thanks amoveve for pointing me at the right keyword). Tinkerers Headgear now has a fully functioning headlamp. This mod adds a fully functioning, headlamp to the Combat Armor helmet.