It is also at this point that control switches from Parker to O'Hara. Eventually, it disappears completely and O'Hara instead suddenly finds himself facing off against a gang of human-size robots.
Parker recalls seeing a similarly giant robot in a prototype testing area, and so he heads over there to do some damage.Īs Parker picks apart the inactive automaton, the future robot becomes less effective. In an example shown during our WonderCon demo, Parker-Spidey is exploring a section of the massive Alchemax facility, a city-sized structure that serves as the game's setting, while O'Hara-Spidey dukes it out with a giant robot in a PiP window ringed by whatever time-space distortion is keeping the two in touch. Or can't, until you perform some crucial action. He'll talk to the superhero you're controlling, jump around, fight enemies and basically do whatever a Spider can. As you play, the other Spidey will be visible in the lower right-hand corner of the screen. This will be realized as a sort of picture-in-picture cutscene. Parker's actions in the past can have a physical impact on the layout of things in the future, an element which Beenox refers to as "cause and effect" gameplay. They'll banter - Josh Keaton voices Amazing and Christopher Daniel Barnes voices 2099 - but their interactions also fuel the game's story-advancing puzzles. While we don't yet know the storyline specifics, what matters is the two smack-talking Spider-Men will be in contact with one another throughout the game. While there, he has a vision of Peter Parker's death, prompting him to make contact with the former wall-crawler. O'Hara learns of the plans and gives chase, ending up in some kind of time-space vortex. Beenox pulled the veil off the Peter David-scripted story during a special WonderCon preview, mere days after the game had been announced, revealing that a villainous - and so far unnamed - scientist from the 2099-era Alchemax has traveled back in time with the goal of killing Parker in his pre-Spidey state. "Edge of Time" is similarly tied up in multiple continuities, featuring a time-traveling adventure that follows both Amazing Spider-Man/Peter Parker and Spider-Man 2099/Miguel O'Hara.
The result was a very narratively focused experience, one which also boasted tight gameplay. Edge of Time is the second Spider-Man title to be developed by Beenox, following Spider-Man: Shattered Dimensions of 2010, and the first released since Activision and Marvel's decision to make Beenox their lead developer on future Spider-Man games.Activision aims to keep the good thing going in "Spider-Man: Edge of Time" that developer Beenox started with last year's "Spider-Man: Shattered Dimensions." That story traveled across four different continuities in the Spider-Man comic book universe, reining in the open-world design that has been a calling card of the franchise's latest games. It was released on Octoin North America and on Octoin Europe.
Gameplay contains a "cause-and-effect" system in which one Spider-Man's actions will affect the other and vice versa. The story, written by Peter David, involves both Peter Parker, the original Spider-Man, and Miguel O'Hara, aka Spider-Man 2099. Spider-Man: Edge of Time is a video game developed by the Activision-owned developer Beenox, based on the superhero Spider-Man.